The Legacy of Legacy of Kain
Legacy of Kain…
…the story of an arrogant man afflicted with a terrible curse.
…the tale of a faithful servant betrayed and murdered, given the chance to exact bloody revenge.
…the unfolding of the destiny of a world in peril, stuck between light and corruption.
Actually it’s about time-travelling vampires.
Following on from my scathing recommendation of the Jak (and Daxter) series of games, I’d like to again cajole you into buying junk. This time around it’s the Legacy of Kain series, a heavy tale of blood-suckers without much blood-sucking. I’m no great fan of vampires - in general I think they’re a creaky plot device for people too profoundly bland to come up with their own ideas. However, there are exceptions to the rule, if there’s enough originality in the mix. The Legacy of Kain series of games fit the bill.
First released in 1996, Legacy of Kain: Blood Omen (PC, PSX) chronicles the journey of the titular Kain from arrogant idiot noble to arrogant sociopath vampire. Struck down outside a local pub, he is resurrected as one of the thirsty undead and quickly sets about murdering his murderers. Finding himself still firmly undead, he also tries to seek out a cure for the curse of vampirism, accidentally uncovering a grand destiny in the process (as it usually goes). Along the way he discovers that in order to heal the world, and himself, he must defeat 9 powerful dudes who have been driven mad by madness. In the closing of the game the player is offered a choice between sacrificing themselves to heal the world, or sticking around to rule in hell.

There are four other games in the series, and it’s safe to say they don’t track the rainbow loveliness of a perfect utopian fantasy.
Soul Reaver was the next fanged baby to tumble out. In a twist not entirely common, this game is set hundreds of years in the future and has a completely different main character. Raziel is Kain’s top vampire henchman in the ruined shithole of future Nosgoth. Vampires in this world evolve and change over time, and Raziel has been a very naughty pokemon - he grows wings before Kain. Kain, of course, rips the bones right the fuck out of his back, has him tossed into a giant whirlpool of death and pain, and cuts up all his vampire credit cards.
Ressurected by an ancient, squishy god, Raziel becomes a reaver of souls (get it?), having to consume the spirits of the dead to survive. Extremely pissed off and trapped in a tug of war between the spectral
and physical realms, he runs off to kill the life out of that bastard Kain, accidentally uncovering a grand destiny in the process (as it usually goes). It inevitably results in copious amounts of time travel. Really.
Savvy individuals may have noticed that I’ve barely mentioned the gameplay. They ARE good games, by gaming standards, usually falling into a sort of third-person action RPG chasm-type-thing. There’s a lot of variety in gameplay, from hacking and slashing at demons and vampires, eating the souls of the dead, shifting magically between worlds and showing off with spiffy magic powers. Which is all well and good, but not at all why I’m recommending these games.
As you may have gathered, the story of the Legacy of Kain series is complex and awesome. Taking the tired old concept of vampires and taking it in a new direction, the games weave a mythology which is entirely their own. The
story is fantasy based, yes, but actually interesting. The games deal with heady concepts like fate and destiny, playing with the question of what control we have over our own lives.
AND I LIKE STORIES. I’ll play a terrible game to hear a good story. I hate myself that much. Anyway, if you’re a fan of twisted narrative with a Shakespearian delivery, pick up some of the Legacy of Kain games. Better than watching Twilight because you won’t want to cut your own throat 10 minutes in.


If you’ve read the book (Do Androids Dream Of Electric Sheep) your response to the idea of a game might be somewhat positive, if you’ve seen the film then you probably just involuntarily spat on your monitor.
The game has you play as Ray, moving through locations and collecting clues as the story unravels. As mentioned, it’s a point-and-click game, and just so happens to be the first 3D game for the genre. Given the source material of the book, it’s not hard to see why this would make a fantastic adventure, what with a crumbling society and shaky ideas of wrong/right (and human/not). Given the source material from the movie, it’s amazing that the game didn’t make you want to gouge out your eyes, put them back in, and gouge them out again before setting fire to your head.
Instead what it offers is amazing looking sets (many of which are practically-perfect recreations of scenes from the film’s admittedly pretty designs), a cast of memorable characters, an intriguing storyline and a fun game. By far my favourite feature, and one that still fails to impress in modern games, is the branching nature of the plot itself: multiple endings. There are 13 endings in total for the game, and the real feat is that none of them feel tacked on. Each playthrough offers up a multitude of small and large differences which eventually funnel you towards an inevitable conclusion, some changes directly a result of the player’s actions (or words) and others being completely out of your control. The result is a world which truly feels alive, despite the restrictive nature of clicking on things with a computer mouse.
Pointing at something else, we click through to Sanitarium. In response, it burrows into our brain and lays eggs made of disturbing psychological goo. You are cast as a man who wakes up in a mental asylum with no memory and a severely bandaged head. Naturally your first act is to walk around picking up everything, but following that your task is to find out who you are and what brought you to the looney bin.
switch off and go to bed at night. Thankfully, just as much care has gone into the story itself, so it isn’t just a bunch of scares with no backbone. The gameplay is interesting too, with not too much of the randomness that ruins many adventure games - combine the gumball with the wrench to dislodge the rope and make the clown move sideways to reveal a news clipping which has a code that lets you open the safe that holds your will to live.
The monstrous evil in question has been out for quite a while, but only recently released on Xbox Live - which is where I snagged it from. The game is simple, as all puzzle games should ideally be, and easy to get into. You fire a ball from the top of the screen and try to make it bounce off all the orange pegs as it falls to the bottom.
you let your superior virtual peg hitting skills speak for themselves. Even when you miss completely the game flips a coin to decide whether you get a free ball, seemingly out of pity. It’s not hard to get wrapped up enough to spend half a day on the ridiculous thing.
You could slice the arrogance with a knife, but we can forgive a little market spin. Meanwhile… Personal Trainer: Cooking? This is the most compelling reason to keep games until the end of time? Some day I hope to hand down my electric Japanese cookbook to my grandchildren. And the assumption that all games are great, or even good, would be crazy enough without the following screaming fail: